OUT OF REACH - Student jam
A short experience made in three days by a group of videogame students.
Regain control and free yourself from your corporal prison.
Out of reach is a hybrid story-driven game about a person trying to regain consciousness.
Play as a thin puppet with a single, extremely long arm, trying to manage both yourself and your surroundings.
Execute simple tasks with experimental controls, and get out of your own head once and for all.
Team :
Maxime Delansay - Game and Narrative Design
Gaspard Derisquebourg - Game and Level Design
Léa-Maria Ambrosio - 3D Environnment and Character artist, Composer
Adam Aubart - 3D Environment artist
Marina Dejonghe - 3D Environment artist
Théo Rostard - Game and UI Programming
Thomas Vignes - Game Programming and Design
Files
Get OUT OF REACH
OUT OF REACH
Free yourself from your corporal prison.
Status | Released |
Authors | Thomas Vignes, Théo, linfinitum, maxime.delansay@gmail.com, Sorako-Kun, Adam Aubart, ahoyrinn |
Genre | Puzzle |
Tags | 3D, Atmospheric, Dark, Game Jam, Physics, Short, Singleplayer, Story Rich, Unity, weird |
Comments
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Formidable travail, j'aime beaucoup
Merci beaucoup ahah !!
Merci !