OUT OF REACH - Student jam


A short experience made in three days by a group of videogame students.

Regain control and free yourself from your corporal prison.
Out of reach is a hybrid story-driven game about a person trying to regain consciousness.
Play as a thin puppet with a single, extremely long arm, trying to manage both yourself and your surroundings. 

Execute simple tasks with experimental controls, and get out of your own head once and for all.


Team : 

Maxime Delansay - Game and Narrative Design 
Gaspard Derisquebourg - Game and Level Design 
Léa-Maria Ambrosio - 3D Environnment and Character artist, Composer 
Adam Aubart - 3D Environment artist 
Marina Dejonghe - 3D Environment artist 
Théo Rostard - Game and UI Programming 
Thomas Vignes - Game Programming and Design

Files

OUT_OF_REACH_1.2.0.zip 48 MB
Feb 01, 2024

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Comments

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Formidable travail, j'aime beaucoup

Merci beaucoup ahah !!

Merci !